#include "MaterialParser.h"

MaterialParser::MaterialParser(void)
{
}


MaterialParser::~MaterialParser(void)
{
}

void MaterialParser::applyMaterial(){
	glMaterialfv(GL_FRONT, GL_SHININESS, shininess);
	glMaterialfv(GL_FRONT, GL_SPECULAR, specular);
	glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuse);
	glMaterialfv(GL_FRONT, GL_AMBIENT, ambient);
	glMaterialfv(GL_FRONT, GL_EMISSION, emission);
}